#pragma once
#include <string>
#include "sdlsprite.h"
#include "SDLInput.h"
#include "SDLTimer.h"

class Pion : public SDLSprite
{
public:
	Pion();
	~Pion();

	void Update();
	void Draw();

	const std::string filePath;
	int clickedX, clickedY;
};

